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What Max Payne does right via the video game source material, and there’s very little, it does great, but when it strays too far off course and tries to reinvent the decade old mythology of the acclaimed Rockstar Games series, it falls virtually flat.

Fans of the video games are not going to be happy with this movie in any capacity, there just isn’t enough left of the original story, which, itself was based on the detective noir classics of the 1940’s and 1950’s. Characters have been removed, plot points have been changed, and while Max Payne escapes the virtual disembowelment that was Hitman, it still is unfaithful to its core audience and mediocre to the general public, another missed opportunity in a long run of missed opportunities.

The film centers around Max Payne, a cold case desk jockey looking for the men who killed his wife and baby girl. While in the games Max goes to work for the DEA after immediately learning about the drug Valkyr, here it takes a better part of the movie for him to discover the circumstances behind his wife’s death and the connection to Aesir Pharmaceuticals. There’s a deeper conspiracy (of course) involving double crosses, a mercenary for hire in Mona Sax (Mila Kunis), and the discrediting of Payne himself. Gone missing are the entire “secret society” subplot with government’s involvement in bringing down Aesir and using Payne to do it for them. Sure there’s a tease at the end of the film for a sequel, but anything they include should have been included here in order to move on to the much superior story following Max Payne 2: The Fall of Max Payne.

Generally Mark Walberg portrays the titular hero with ease and his general disdain for anyone and everyone comes across faithfully to the gruff graphic novel counterpart we see in the series. The dramatically underused Kunis in the role of Mona Sax is going to have the most fan uproar with the character being relegated to a backup character that is never put in the moral dilemma in which to kill Payne (in the game she refuses and is “killed” for her betrayal to her employers). Alex Balder (Donal Logue) survives the translation but is disposed of almost immediately (different from the game). The only character the really survives intact is B.B. Hensley (Beau Bridges) but by the time he appears on screen you’ve just stopped caring.

As a general movie, forgetting the source material, Max Payne is hardly above average with a general revenge story focusing on one wronged man aiming to take on the world to get to the bottom and put his wife and children to rest. The Punisher did this much better and even that isn’t saying much.

Max Payne will go down as yet another video game property brought to the big screen in such a sloppy manner that no one is going to like the results. How long before Hollywood realizes that to capitalize on the popularity of these games, they need to actually hire someone who has played and loves them to write and direct?

With so much marketing and promise going into it, Hitman fails to break the game to movie curse by relinquishing most of what made the gaming series unique and intriguing instead turning it into another run of the mill, guns akimbo, shooting fest that has the flavor of the Transporter with only a fraction of the fun.

 

Hitman‘s main protagonist, Agent 47 (Timothy Olyphant), has been one of the most interesting leading men in video games with is dark black suit, signature red tie, and dual Silverballer weapons, the bald assassin had style and was interesting in all aspects. The game series’ storyline was also one of the more intriguing elements of the whole package with a genetically engineered assassin working for a secretive agency which adds layers to the fold as the series continues. The movie is a 2D extrapolation of this with only 47 and his handler Diana surviving. The script for the film shuns any real influence from the game series, instead placing Agent 47 into a Russian political controversy complete with a witness who knows too much and a compassionate hero who kills, but still has a heart.

There’s just so much cliché elements to the story that it becomes weighted down by its own lunacy as the picture wears on. The story is loose as best, and seems to only want to string together gun fight after gun fight. Yet, where movies like Shoot ‘em Up did this correctly, leaving story by the wayside and going strictly for testosterone fueled mayhem, Hitman just can’t leave behind its fractured narrative, which is a real shame because the game series has a unique and sometimes involving crux to stand on in the storytelling department. This should come as no surprise, however, from the man who wrote the similarly shallow Swordfish.

Olyphant, a personal favorite for his work on HBO’s Deadwood, seems uncomfortable in the role originally intended for Vin Diesel. His action comes off as wooden, although this could be attributed to the character. He spends the entire movie hauling around Nika (Olga Kurylenko) a prostitute who has been marked for death who was only saved by 47’s realization that he was set up to kill her. This all boils back into the political espionage plotline that is never really developed and turns into more of a joke than anything else as the story goes on.

Throughout the film 47 is pursued by Interpol and the Russian secret service, one hoping to capture him, the latter hoping to kill him to cover up their dark secret. All that really matters here for fans of the game is that the original storyline does nothing to really introduce us to the title character, nor inherit anything worthwhile from the game series even though the marketing of the film would lead you down that path. No where in the running time does it explain how 47 is “protected by divinity” and even through a series of flashbacks and a few fleeting lines of dialog do you even know how he came to be. A simple origin story, and the early missions would have been a great movie if done right, instead, this is what we get.

Hitman is yet another failed attempt to successfully create a mass-market video game movie while keeping the fans happy and the consumers buying tickets. Maybe one day a movie based on a game will be made where the source material is used more liberally, and the constructive story that’s been created over an entire console generation is not ignored. As it stands the film is a splattered mess of idiotic proportions and failed opportunities, yet another notch on the bedpost of mediocrity.

We’ve waiting years and years for a movie based on the popular DOOM series to surface, and that its here, I almost wish we were still waiting. Like many of the video game-based movies before it, including Resident Evil and the atrocious works of Uwe Boll, DOOM disregards most of the classic points from the games in favor of some screenwriters “take” on what they would have done. Most of the time this practice results in a clichéd movie banking on the name of a popular game series in order to guarantee a built in audience and secure a profit on the moderately budgeted picture.

I won’t lie when I say I had high hopes for DOOM. After being stuck in development hell for what seems a better part of my short 22 year life the series has finally come to big screen with the basics intact, but not much else.

DOOM very loosely centers on the story of DOOM 3 (PC/Xbox). In the game you are a lone marine transferred to the UAC (Union Aerospace Corporation) base on Mars where a gateway to Hell has been opened up and demons begin to run amok. The movie puts your character, John Grimm, into a squad of canon fodder transported to Mars where experiments with a long extinct race have resulted in “monsters” being created. Naturally they aren’t too happy with the human population and proceed to thin out their numbers.

There’s a lot to like about DOOM. The atmosphere of DOOM is accurately presented on screen with dark, dank corridors littered with steam and body parts. The monsters, created by Stan Winston Studios, look good, even if their departure from the source material is evident and we never get a really good look at them.

To appease fans of the series there’s a slight dose of series canon thrown in for good measure. The oft-talked about BFG (called the Bio Force Gun) is present, and the effects are well done. As mentioned before both UAC (as a Umbrella-like heartless corporation) and the series’ monsters are here, but the part that should be DOOM-flavored, the story, really missteps.

For one the absence of the demons from Hell storyline is very disappointing considering all three games (and expansion packs) in the video game series have made use of this. The scriptwriters seemed more inclined to make the story believable via mapping the human genome, but DOOM was never meant to be a science lesson. Early drafts of the script rumored that the movie wouldn’t even take place on Mars, and while this was corrected, there is still evidence of this by the marines having to use a wormhole like travel device to reach the red planet rather than a simple transport.

Series-based nitpicks aside; the movie still isn’t able to stand on its two feet very well, almost like a drunken prom date who shows signs of becoming coherent but simply drifts off into vomiting her Black Angus dinner up. Karl Urban does an adequate job of portraying a likeable protagonist who the audience can follow throughout the film, while the dialog is choppy and cheesy; he makes his way through it well. The Rock is some-what miscast as Sarge for the sheer fact that he doesn’t need to act like a Drill Sergeant to be taken seriously as a leader. This is the next action star in the making and we’re left to see him flounder around with poorly written “tough-guy” dialog. Overall the rest of the cast is only there for a few memorable death sequences and they aren’t given enough camera time to really mention.

Finally, the most talked about part of the film, the first person action sequence, came off better than I thought it would. The series was accurately represented via this cinematic gimmick and the sequence was especially fun to watch, and ended with many gamers have done before, shooting at themselves in a mirror reflection.

DOOM is a hit or miss film with an average storyline muddled by Hollywood and their tinkering with an established franchise with an established, and rabid, fan-base. While I’d like to say the film did everything I expected it to, I’d certainly be lying. DOOM did enough to warrant a sequel, and if it does, hopefully the person writing it will actually play the game.

The prerequisite requirement for any movie based on a video game is that it actually contains references to the source material. The original Resident Evil did this, while setting up a story of its own and introducing new characters. The less fortunate video game movies failed this aspect, which made House of the Dead one of the most unbearable movies in recent memory. I swear that I still have nightmares about seeing that film again. Now, two years after the original’s release, another Resident Evil movie hits the scene basically picking up right where the first left off and successfully bridging the gap between the movie and video game franchises.

For the uninformed, Resident Evil is the multimillion dollar franchise created in the mid-90s and debuting on Sony’s PlayStation. The first game, which was disregarded in the first film adaptation had two teams of specially trained police officers (called S.T.A.R.S.) stumbling upon a mansion deep in the mountains. To make a long story short five members of the team survived only to face a new nightmare soon thereafter. The second and third games in the series, to which the movie references, take place inside Raccoon City where the T-Virus has been unleashed and is turning Raccoon into a city of the dead.

Fresh off of her survival in Resident Evil, Alice (Milla Jovovich) has been captured and experimented on by Umbrella, the evil corporation at the forefront of this outbreak. She will eventually run into Jill Valentine (Sienna Guillory), Carlos Olivera (Oded Fehr), and a few other survivors. Also making an appearance from the video game series is Nemesis a Tyrant-class bio-weapon who sports a mean rocket launcher and mini-gun and turns S.T.A.R.S. into mincemeat.

To enjoy Resident Evil: Apocalypse you need to put yourself in the right mind frame. Essentially the game’s installed fan-base makes this movie equally critic-proof while enjoyable only because first week sales will be driven by fans, such as me, who enjoy the series. Sure, the first film, and now the second, isn’t perfect in any way, in fact I can find a lot of things they did wrong, but when I also look at what they did right a smile comes to my face and I want to see it again.

The most obvious change from the first film to the second is the video game references are handed out in droves this time. The most obvious of which, is the appearance of Jill Valentine in nearly a picture-perfect costume and attitude and Nemesis which both come form Resident Evil 3: Nemesis. If you look hard enough, and believe me, I have, you can also find references to every RE game including the amazing intro to Resident Evil CODE: Veronica complete with helicopter chase and shoot-out. Not only will you find RE references, but there are also shout-outs to other video games including Manhunt and Grand Theft Auto which very few people understood, but had me giddy with glee.

First time feature film director Alexander Witt’s direction is stylistic at times, but also hard to follow. Hollywood’s reliance on the “x-treme camera” during fight scenes is fast becoming tiresome as it makes it harder and harder to appreciate fight scenes when all you see is a big blur from frame to frame. When you do actually get to see some fisticuffs they are well worth the wait. Jovovich’s Alice, who sees herself as the enemy should Sony green-light a third film, is fun to watch kicking zombie butt and taking on Nemesis but the “emotional” attachment left over from the first film leaves the climatic fight scene between the two severely muted. The Nemesis isn’t nearly as imposing as you would believe if you have played the game.

Aside form the questionable camerawork, you aren’t getting award-winning cinema here people, and you need to understand that before you enter the theater. This isn’t the Dawn of the Dead remake or 28 Days Later, this is a video game movie come to life, with bits and pieces of game elements mixed in with original movie franchise pieces placed together in a cohesive mix. Sure there are going to be a lot of people who simply don’t understand the film (one look on Rotten Tomatoes can alert you to that fact) but are aware that a majority of them are simply looking at the film from the same perspective we judge Lord of the Rings or the latest art-house sensation. Resident Evil: Apocalypse simply isn’t that type of film, and after the core audience is satisfied the film will fade away from the box office, but those core fans will be pleased in what they saw, and, in the end, that’s all that really matters when it comes to video game movies. Those expecting full mass-market penetration are simply misled. If you have ever enjoyed a Resident Evil game you will enjoy this film, no doubt about it. RE: A is not a good movie in the sense it creates memorable characters and contains a detailed plot, but it is a good movie by staying close to the source material and providing an outlet to fans starving for the next entry in the series debuting early next year, and, in the end, that’s all I was expecting.

One part of being an objective reviewer is to keep the opinions of other critics out of your head when you view a movie for review. Sure, there are parts of their review that sink into your head and pop up when you are actually viewing the film, but for the most part I try to keep everything separate.  The pre-release press for House of the Dead was skimpy, but what was released wasn’t good at all. Director Uwe Boll has recently stated that he wants to make a movie based on the hit Dungeon Siege or WarCraft game series, I’m hear to beg and plead Microsoft and Blizzard, respectably, to never let this man within 100 feet of their licenses as House of the Dead now has the crown for worst video game adaptation…ever.

There isn’t just one part of the movie that stands out as the real downfall, there is so much wrong with this so-called-film that I don’t know where to begin. Absolutely no part of this movie is coherent at anytime during the excruciatingly long 90 minute running time what the producers call a script is nothing more than some fanboy fantasy of gratuitous nudity, extreme violence, and the tale of an action hero in a video game.

Our story starts off with a group of friends attempting to charter a boat from Captain Kirk (yes his name really is Captain Kirk and he doesn’t like Star Trek jokes). These over-sexed teens are attempting to hitch a ride to the rave of the century conveniently held on the Island of the Dead (cue evil music). The kids arrive on the island to find the party deserted, the beer on tap, and the guys realize they have tools in their pants that must be used, for fear of rust. Once they finally discover the cheapest zombies in Hollywood are roaming around, they gear up (how convenient that Captain Kirk is a weapons smuggler) and participate in one of the stupidest action sequences ever printed to film.

I originally wanted to give props to Artisan and Uwe Boll for bringing a game like House of the Dead to the big screen. It wouldn’t be an easy task for an arcade game only designed to eat quarters, but now all I see is a huge failure and a missed opportunity to cash in on one of videogaming’s most lucrative licenses.

As the film progresses the teens are picked off one by one, but as they die the lead characters don’t shed a single tear, in fact, after one teen blows himself up with gunpowder a simple, “He didn’t make it,” is all it takes for the grieving to end. Hell, at least the underwhelming House of 1000 Corpses had a respectable house, Dead‘s house looks more like a one bedroom painted grey with a blind groundskeeper, a far cry from the mansion featured in the game.

Most video game adaptations get a bad wrap because they are, in fact, based on video games, believe it or not, but where all those adaptations tried to bring in the masses House of the Dead flaunts the movie’s roots in the stupidest way possible. Between scene transitions the film actually includes clips from the video game, and while this might be okay for stylistic reasons, some of the clips they use prominently feature “Free Play” and other arcade notifications at the bottom of the screen. It looks like some guy with a DV camera filmed some other guy get his butt handed to him and then spliced it into a low-budget horror film.

But what is a horror film without the horror? The zombies, as stated before, are so cheap looking, they look like actors with grey paint. It appears as though they attempted to include every horror cliché imaginable, but where Freddy vs. Jason made the cliché, campy horror genre funny, House of the Dead attempts to take these bits seriously leading to horrible dialog and terrible leaps in believability.

As the film begins the main characters are scared out of their minds. Zombies have just killed all of their friends, but put a gun and grenade in their hand and they become military trained experts landing aerial kicks, reloaded brutally fast, and, presumably, becoming extremely nauseated with the camera swinging around them like it does.

House of the Dead suffers from so much that the film isn’t even worth watching, your $6.50 would much better be spent heading over to the local arcade and logging in an hour’s worth of time with House of the Dead III. It would be a much more rewarding experience and cause much less frustration. Don’t even see this film if you are a fan of the series.

Resident Evil is one of my favorite game series to date. I didn’t have the curse of owning a PlayStation, so my first endeavor into the series was Resident Evil 2 for the Nintendo 64. Later I would try my hand at Resident Evil 3 and Resident Evil: CODE Veronica for the Dreamcast, and later this year, gamers will we treated to two new RE games on the Nintendo GameCube. So with all of the background, and expectation, does Resident Evil (RE) make a successful video game to movie transition?

Holy Freaking-Yes!

Despite what some critics may say, and only some, the movie totally rocks. From the minute I stepped into the theatre, and saw the familiar Umbrella logo on the big screen, I was amazed, and overjoyed that this was finally happening. The movie starts off with a killer credit sequence setting up who the Umbrella Corporation is for non-fans. Constintin Films tried really hard to set this movie up for people who are not familiar with the series.

The basic plot is one of a prequel to the games, although there are some familiar elements. A mansion is shown in the first part of the movie, while it remains to be seen if the mansion is the same particular one in the first RE game, but seeing the ending of the film will make you doubt it. Milla Jovovich’s, Alice, character suffers acute memory loss in the beginning of the film, and throughout we learn about just who she is and how she ties into Umbrella. After an accident at one of Umbrella’s underground laboratory’s under Raccoon City, the 3,000 or so employees are exposed to the T-Virus, a viral agent capable of reanimating a human body into a soulless zombie whose only instinct is to feed.

After Jovovich’s character, and a rookie cop (not Leon) are caught by an elite Umbrella force sent to infiltrate the Hive and shut down the Red Queen, the facilities A.I. that they believe has gone homicidal and killed the entire staff. In short time the “l33t” squad of Umbrella personal are made into mince meat, the survivors have to piece everything together (excuse the pun, har har har).

Fans of the series will recognize some of the monsters, such as zombies, zombie dogs, and the ever cool Licker who actually evolves before your eyes when given fresh DNA. While the story may not be too above average, it does present some nice twists and turns that keep you guessing, and the best part, the movie actually produces some legitimate scares, as well as some T and A.

The Marilyn Manson score has already received high praise in our soundtrack review, but on the big screen with a high decibel level, it is even cooler.

The best part of the whole experience is that you know a sequel is guaranteed. The movie ends in just the right spot where we could see Leon and Claire barreling down the street in a police car being chased by that blasted tanker truck.

In the end, Resident Evil was worth every penny it received this weekend at the box office (around 18 million dollars), and I can honestly say I will be making more than a few trips to the theatre to see some live action zombie movie. I know I seriously doubted Paul W.S. Anderson’s potential in doing this right, but I don’t think the movie could have had a better director.

Three months later…