Post Tagged with: "strategy"
John Simons / October 29, 2010 9:15 AM
An RTS is an RTS is an RTS. They all seem to play out exactly the same, and the majority seem to fail to measure up to a few shining stars in the genre (read: StarCraft & StarCraft II: Wings of Liberty). Lionheart : Kings’ Crusade, prom Paradox, is about as standard of an RTS as one can find
John Simons / October 9, 2008 12:00 AM
In 2005, independent developer Introversion Software rocked the PC gaming world with its hit Darwinia. In the game, you were in control of an army of green Tron like sprites that inhabited a server when a virus called “Red Viral” broke out and threatened the land of the Darwinians. It was up to you to control your forces to defeat
Erich Becker / July 16, 2008 12:00 AM
Games today are all about simulation (and who can blame game companies for making them, when The Sims alone has sold over 100 million various incarnations of its main title and expansions). With that in mind, it’s no surprise that City Life attempts to rise to the success of games like SimCity and The Sims. While City Life does have
Erich Becker / June 19, 2008 12:00 AM
When it comes to simulation games, no game is going to be perfect in everyone’s eyes. Some people just want casual gaming, and others are more into hardcore, so deeply involved games you need to mainline Brawndo in order to survive. This game is not for the former gamer. Supreme Ruler 2020 developed by Battlegoat Studios is incredibly detailed and
John Simons / May 16, 2007 12:00 AM
It’s pretty rare when a game comes along and completely redefines its genre. Theatre of War is one of those Real Time Strategy (RTS) games that contain none of usual gameplay elements of the genre. There are no resources to collect, no bases to build, no ability to generate additional units out of some sort of barracks, and no weapons
John Simons / April 10, 2007 12:00 AM
It’s not terribly hard to create a half-way decent Real Time Strategy (RTS) game. You design your ground units, plan the strengths and weaknesses of your opposing factions, get a storyline written and build the game engine and codes some AI. Each element of the game is equally important, and messing up any one of them could lead to catastrophe.
Erich Becker / November 14, 2005 12:00 AM
In a world of tactical shooters and games which require nearly every key on your keyboard to get anything accomplished its almost ludicrous to think a game company would release a strategy game using only the mouse a few gestures to do just about everything there is in the world. Enter Darwinia, a pseudo-real time strategy game that boasts a
Erich Becker / February 5, 2005 12:00 AM
How do you describe a game like Rome: Total War to someone? Realistically it is a lot harder than it looks. How do you describe one of the crowning achievements in game design in the last five years and not make it sound as though you have lost your mind and lapsed into some kind of ancient, ritualistic trance? The
Erich Becker / December 18, 2002 12:00 AM
Most times you know from a game’s opening movie (if it has one) if the game will be any good. The same holds true with Political Tycoon (PT). We are introduced to that American President (with an uncanny resemblance to George W. Bush) and a Middle Eastern King whom you are meeting with to discuss the trading of American missiles.
Erich Becker / November 18, 2001 12:00 AM
Image you are back in 1991 and you are seated at your brand new 486DX2 computer and peering into the screen fully intent on watching a little yellow ant more around the screen. The yellow ant battles with a red ant….the yellow ant wins. The ant moves into enemy territory where it finds the enemies home. Utilizing it’s amazing strength